Sep 28, GW necessarily makes the FAQ/Errata with the tournament scene in mind, Could someone explain how this effects Eldar Webway Strike and. Eldar/Species Abilities/Outsider: Change this to. “+2DN to all Interaction tests with WRATH & GLORY CORE RULES ERRATA. September 10 Version 2. Jul 2, Now that 8th Edition’s been out a while, it’s time to get some things straight. Newly released from Games Workshop–a huge new list of errata.

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Many clarifications around stratagem, phases, heroic intervention, building holding objectives, and re-rolls.

A- yes, treat such units as they are arriving on the battlefield as reinforcements” That was always the argument, you can’t warptime your dark matter crystal’d tzaangors because they count as reinforcements according to rrrata clause in the faq.

Its like points, so maybe either a Gallant or some other punchy unit that doesn’t rely on CP to function. Now has a nifty flow chart for figuring out when you use rules from which book.

Literally the only codex not updated at all.

Errata – My CMS

I mean, Soup would be dealt with if they actually bothered making CP balanced between the detachments. Still, the fact that something that basic has gone unfixed for 2 years now is really troubling Speed of the Raven buff. There are fun eldsr, where you take cool combinations of units and units you wouldn’t normally take.

Abberants cost way too much.

New 8th Edition FAQ and Errata – Bell of Lost Souls

The blood angels strat is explicitly targeting smash captains in Soup lists I think. There is no reason to take anything other than Soaring Spite at this point. Eh, in my mind, the CP and stratagems are just another resource to be balanced and used to decide who is the better player, just like points and army composition.


Interactions between Phantasm and Webway strike. No more OP Heldrakes ruining my games.

CP farm warlord traits and relics are no longer auto-take! I did a quick search to see if anyone else has discussed this with no luck. Though I’m hoping CA might do something for corsairs to make them a real army again: Xenos 1 Autarch equipment clarified in Designer Comentary with it’s new flowchart V1.

Basically infiltrators have deep strike like terminators, kommandos, obliterators etc. So it’s what it originally was to begin with plus a name change. It was one of those things that just became popular after some tournament ruled it was ok, and for a few months at the end of 7th, every marine in a squad was slapping walkers and mosters with grenades in CC.

A- yes, treat such units as they are arriving on the battlefield as reinforcements”. However read literally, it was 1 grenade in shooting phase. The Battalion detachment is specifically for deploying troops, unlike spearhead, outrider, and vanguard. CP Farms are still viable, but “recharging the CP battery” is not. In fact we frowned in bringing tournament lists to friendly games. That’s such a bummer since those are all awesome models. Not you specifically, but the fact they are only playable that way is lame.

Therefore no FLY in charge phase. It never made sense to me why ten Tacticals could fit in a Rhino, but Emperor forbid if Primaris try. For a few months people rolled for their units. It’s a nerf that wasn’t needed, and nobody was calling for it.



And I think it is. There’s probably a couple of reasons, first being that the company has become much more sales-focused compared erratz years ago, as a result we often see “flavour of the month” units that you really must take if you want to win a tournament, such as Jetbike Captains, Castellan and Slamguinius.

Some power clarifications and special ammo rules V1. Serious nerfs in Index: Mostly clarifications and changes to Fldar to Yield V1. I’d say it’s more GW’s inability to actually balance the game properly or even understand how to fix a problem.

It’s a small change but I feel like it would make a lot of sense. Also, beginning with either 5th or 6th, they introduced Allies, whereas before that you had to stick with one particular Codex with minor exceptions for things like Deathwatch or Inquisitorsopening up your choices allowed for much more competitive combinations you wouldn’t have been able to do beforehand, but it’s better than the bullshit that was the Unbound system in 7th, which was basically “take whatever you want”, so I could have a Baneblade supported by Carnifexes, and some Fire Dragons and Broadsides thrown in.