Sorry if you like artificers, but I just can’t seem to find any See Potent Potables, the most recent artificer handbook on the CharOp forums. Artificer is an arcane leader class in 4th edition Dungeons & Dragons.[EPG] Contents[show] Class traits Primary Role: Leader, Secondary Role: Controller. Classes. Ardent Ardent Admiration: An Ardent Handbook, Dedekine Artificer . 4e, Defenders and the MMO mentality, Unmaker * Defending.

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Artificer Player’s Guide (3.5e Optimized Character Build)

CC – Combat Challenge. Originally Posted by Randel.

However, it will slow you down to wear Medium armor, so you should probably stick to Light armor at the low levels, like a Chain Shirt, and then move up to a Mithral Breastplate the first chance you hanbook.

If you want to get really cheesy, take a single level in Cleric devoted to the Sovereign Host in general and pick the War and Magic domains. A Defender’s job is not to grab aggro, arrtificer to make sure the enemy has exactly two options on its turn and neither one is very appealing. And to make it even easier on the Artificer, they can make the check multiple times.

Last edited by obryn; at Shifters suffer from hits to both Intelligence and Charisma, and are generally presented as being less inclined to build magical items on their own, making them poor choices for Artificers.

They’re a great way to get an extra “kick” and a lot more interesting options at 1st level. This is a good way to enable radiant damage and heal yourself or an ally. Lower accuracy hurts, and so might the Shortish Range. The Artificer is still restricted from taking PrC that require having a certain spell on their spell list, or the ability to cast a specific spell, as they are not actually spellcasters, do not have spell lists, and cannot actually cast any spell on their own.


So you can walk around without your armor up normally, with no penalties to things like Move Silent and Hide, and then when combat begins, you simply activate your armor and suddenly handobok a tank.

Weapon of Healing – Not a horrible weapon to carry to boost healing since you can’t benefit as well from things that require Surges to be spent. New to 4e – Feel useless as an Artificer If you have a party with limited mobility, there is a great encounter power that steals speed from an enemy and gives it to your ally.

The small damage bonus from Arcane Prodigy isn’t very useful, nor is the small amount of Resist from Soul of Sorcery. The main draw handbokk, besides only being 3 levels, is that it lets you activate two wands at the same time, meaning double the pain per round for the Blastificer. Force, Imp vs Ref. Acid, Imp vs Ref.

There are so many wonderful things he can do, its unfair to limit the entire class to only what a handful of designers print on a few pages. Again, you lose the accuracy that Magic Weapon gives, but handblok removes the need to be anywhere near your allies and does stack with MW, but restricts the bonus to against one target which is fine, really.

The features are generally good but limited, all they do is make your summons slightly better bonus attack, speed, defenses. And although it lacks the real time intelligence gathering ability of the Messenger, its much better at hiding and creeping around, so its a good choice for spying as well. Tuesday, 6th December, While any race can potentially join the handook, only humans can be blood members with the Mark 4s Making, and hence only humans can really reach the heights of the organization.

They also gain the bonus to saves, and their Small size gives them the same advantages as the Gnomes gain.

So here is what I recommend, go to that battlemind and your other allies and work with them to figure out what powers will be most useful. Also from Magic of Eberron, artificee one is a transitive class that slowly turns the character into a Warforged.


The time now is Or skip them entirely if you plan on paying somebody else to build the bodies for you.

Force Orbs top out at 10th. It will be your main weapon for most of the lower levels, tearing through foes thanks to the Bane infusion you should be using on it every chance you get, and still remaining artifkcer lethal even at higher levels.

Slightly unfriendly your allies can deal with 5 fire damage, I say! MAD – Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.

Potent Potables – The Artificer Manual (by Zathis)

At 16th level, the artificer hqndbook create a third infusion. Refluffing is easy in 4E. Posting Quick Reply – Please Wait. The big deal is that 3 allies can spend a minor to make a save and get surgeless healing. It’s depressing to know I seem to be doing things “right” and still am not very good compared to 4ee others. One of the most common aspects of optimizing is that classes whose Secondary match your Primary and vice versa often have the best feats, powers, and paths for you to steal.

More attractive for Hobgoblins or Eladrin who get proficiency and focus in one feat, since you can actually just ratificer Weapon powers. It’s good for ranged support, and with its high Balance check, it can usually sit on your shoulder and plunk away at the enemy.

What feats you take for your Artificer are going to depend largely on what kind of Artificer you want to play.